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MDubya2
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Post subject: Flag Runner IGN Rewind Theater Posted: Thu Sep 03, 2009 3:02 am |
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Joined: Sat Mar 28, 2009 9:06 pm Posts: 2733 Location: Cloud 9 Platform: XBOX 360 GT/PSN: Private
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mbove
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Post subject: Re: Flag Runner IGN Rewind Theater Posted: Thu Sep 03, 2009 3:06 am |
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Joined: Fri Jul 31, 2009 4:27 am Posts: 96
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alot of good points haha im first comment
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bPhimmasone
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Post subject: Re: Flag Runner IGN Rewind Theater Posted: Thu Sep 03, 2009 3:30 am |
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Joined: Wed Sep 02, 2009 10:55 am Posts: 9
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They missed the UAV Jammer and Dual Attachments at the the end, but it's pretty obvious. Haha, I got the first comment on that video. (IGN's)
Can't wait for more!
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MK UL7RA
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Post subject: Re: Flag Runner IGN Rewind Theater Posted: Thu Sep 03, 2009 8:43 am |
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Joined: Tue Jul 21, 2009 9:02 am Posts: 3140 Location: Lincoln - UK Platform: XBOX 360 GT/PSN: MK UL7RA
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I'll have to wait til I get home from work to check it out... 
_________________ Did you just say Rofling?..
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Willis2515
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Post subject: Re: Flag Runner IGN Rewind Theater Posted: Thu Sep 03, 2009 8:59 am |
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Joined: Mon Aug 31, 2009 6:49 am Posts: 83
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its awesome, you can also check out te gametrailers popup-block that one is very good too.
_________________ 
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Stormer77
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Post subject: Re: Flag Runner IGN Rewind Theater Posted: Thu Sep 03, 2009 11:32 am |
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Joined: Tue Aug 04, 2009 7:55 pm Posts: 1007 Location: Nova Scotia, Canada
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Very nice video. I never noticed the kill streak thingys.
_________________ ------------------------------------------PSN: Stormer77----------------------------------------------------------------------- -----------------------------
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wadziee
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Post subject: Re: Flag Runner IGN Rewind Theater Posted: Thu Sep 03, 2009 12:48 pm |
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Joined: Thu Sep 03, 2009 12:45 pm Posts: 4 Location: Norwich UK
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bPhimmasone wrote: They missed the UAV Jammer and Dual Attachments at the the end, but it's pretty obvious. Haha, I got the first comment on that video. (IGN's)
Can't wait for more! There is no uav jammer its just when the connection gets disconnected it takes time to load the map up again and find out were people are, because if you look it goes back to normal after about a second.
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MK UL7RA
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Post subject: Re: Flag Runner IGN Rewind Theater Posted: Thu Sep 03, 2009 12:55 pm |
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Joined: Tue Jul 21, 2009 9:02 am Posts: 3140 Location: Lincoln - UK Platform: XBOX 360 GT/PSN: MK UL7RA
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wadziee wrote: There is no uav jammer its just when the connection gets disconnected it takes time to load the map up again and find out were people are, because if you look it goes back to normal after about a second. Very good point, not something I had thought of...
_________________ Did you just say Rofling?..
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Movielife
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Post subject: Re: Flag Runner IGN Rewind Theater Posted: Thu Sep 03, 2009 1:19 pm |
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Joined: Thu Aug 06, 2009 1:01 pm Posts: 115 Location: Lincoln - UK
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wadziee wrote: bPhimmasone wrote: They missed the UAV Jammer and Dual Attachments at the the end, but it's pretty obvious. Haha, I got the first comment on that video. (IGN's)
Can't wait for more! There is no uav jammer its just when the connection gets disconnected it takes time to load the map up again and find out were people are, because if you look it goes back to normal after about a second. i dont believe this because im 90% sure that the map is grey before the host migration. ill double check later but im sticking with my guns for now  and it just happens to go back to normal when fourzerotwo dies? high suspect, if anything itll be a perk or kill streak i reckon
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wadziee
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Post subject: Re: Flag Runner IGN Rewind Theater Posted: Thu Sep 03, 2009 1:31 pm |
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Joined: Thu Sep 03, 2009 12:45 pm Posts: 4 Location: Norwich UK
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Sorry i think your right, it goes fuzzy just before the connection goes and comes back just as he dies. 
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